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Hmm, if you did this without any objects in the scene, and outputted
transparency, you could use the resulting image to create image maps for
*quick* lens flares.
--
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Trevor Quayle" <Tin### [at] hotmail com> wrote in message
news:3be9602f@news.povray.org...
> With regards to ht ethread in p.g, here is a sample image of a 'real' lens
> flare. As you can see, a lot of work still needs to be done to perfect
it,
> but I don't think I'm going to try at the moment, the rendering is too
time
> consuming. This scene took 17m with no AA, no media, no isosurfaces,
just
> reflection/refraction through a lens system.
>
> BTW, the light source is not in front of the camera, it is its reflection
on
> the sphere that makes it visible.
>
> -tgq
>
>
>
>
>
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